Think of a game where each pixel is produced by artificial intelligence and changes, moving according to your activities. That’s what Decart AI has for Oasis – a game with revolutionary AI generation similar to Minecraft, but not even one such game has ever been built through long coding streams. According to MIT Technology Review, it springs from an AI model that was trained on millions of hours of gameplay footage.
OASIS takes inputs from your keyboard and mouse. It generates a 20 frames-per-second, real-time rendering of the scene of what is going on at any point. The physics, the logic, as well as visual rendering at every given time happen while you’re playing this game by the AI; however, it’s doing that behind the back of any type of game engine as what you experience constant Robert Wachenly could depend on user behavior, creating an experience in a different way that no human designer could guarantee would ever achieve.
To begin, one can try it on Decart’s website – a live demo of Oasis, its Game play runs on an NVIDIA H100 GPU at a 360p resolution.
While being an excellent test of what is possible in AI with games, Oasis is not without its kinks. Some users have identified some instances wherein the AI might “hallucinate” blocks or forget what has happened in earlier turns. Part and parcel of the model, Decart is actively refining it for stability and performance.
That is, Oasis represents a quantum leap in AI-powered interactive environments-a vision of a future wherein game environments are generated on the fly based on player input. As AI evolves, we should expect even more dynamic and responsive gaming landscapes to emerge from models like Oasis.
See attached below a short video of our gameplay: